Sunday, September 12, 2010
Week 8 Part 2 - Ben Goodvach-Draffin
Irrelevant Modding has recently ported their game Bungle in the Jungle from the Unreal 3 Engine to the Unreal Development Kit. The purpose of this is for distribution. Using the Unreal Engine 3 we would be required to fully license the engine which costs somewhere around the $750 000 mark.
The UDK however is Epics way of allowing independent developers to release software at an affordable rate. The UDK is completely free platform to develop or teach on. Once a company or group wish to distribute their game they pay a once off US $99 license fee and are then allowed to distribute how they wish.
“…license terms for this arrangement are US $99 (Ninety Nine US Dollars) up-front”
Once they start selling the group is allowed to keep its first $5000 revenue, that is any money received after sales/publishing costs are removed. After the $5000 mark is reached, Epic is then entitled to 25% of all revenue.
“…0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US).”
So if a company sold their product through Steam for $10 a piece and Steam took 30% then after the first $5000, Epic would take 25% off the $7 remaining of each subsequent sale.
Ben Goodvach-Draffin
Week 8
Will Owen
Ben Goodvach - Draffin
Week 8
1. Stuff we Own
Material Expressions
Environmental Assets
All Textures
All Statics
All Skeletal Meshes
All BJ Script Classes
All Voice
Non UT Animations
Maps
All 2D art
2. Floss
3. Non - Floss
UT Skeletons
UT Animations
Certain UT Materials
UT Engine
Sound Effects
Ben's CV - formatting may get shot
8/40 Ormond Road +61 422 586 409
3032 Ascot Vale bengoodvachdraffin@gmail.com
STUDY
March07-present BA. Art (Games Graphics Design)
2010 Graduate, RMIT, Australia
3 Year degree in game art and design
Also did 1 year of games programming
July10-present Insert Credit Exhibition Australia
Director of student exhibition that
showcased student games/works.
Coordinated multiple smaller teams to produce a finished product.
WORK
Jan10-present Sensis, Yellow Pages Australia
ADS 2IC, assist in managing a small team.
Keying of advertising and art layout
PLAY
Oct09-present Irrelevant Modding Australia
Bungle in the Jungle.
UDK game
• Produced the game keeping schedule and ensuring the team met all deadlines
• Designed game play mechanics
• Created 3D assets and textures
Ben's Cover Letters
I am writing to you in interest of the QA position being advertised by CCP Interactive which was advertised on your website.
I am a recent graduate of the Royal Melbourne Institute of Technology’s Games Graphics Design Degree. Within the course we have several group projects based around game development and within these my duties have included production, 3D asset creation and texturing.
I have a solid knowledge of games development including 2D/3D art pipelines, programming and design theory. Due this training I believe I would be an ideal candidate as a quality assurance tester as I have an understanding of all forms involved.
Regards
Ben Goodvach-Draffin
Dear “insert name’
I am writing to you in interest of the Texture Artist position that is being advertised on your website.
I am a recent graduate of the Royal Melbourne Institute of Technology’s Games Graphics Design Degree. Within the course we have several group projects based around game development and within these I have commonly assumed an asset production role including 2D and 3D art.
As a texture artist I continually strive to improve my skill and attempt new techniques. I have a keen understanding of modelling theory and technique and as such feel I can work competently and efficiently within an asset pipeline and able to communicate with others who have a difference focus.
Regards
Ben Goodvach-Draffin
Homework Update Week 8
Dear Sir/Madam
I am writing to express my interest in a junior art role within your company or possible internship position. I have recently graduated from RMIT University completing the Bachelor of Arts (Digital Art) degree. During my time spent there I completed 4 major game projects in which I worked in a team environment as an artist. In all projects I worked to specific deadlines in which communication between artist, designer and programmer were essential.
I have a strong focus on Organic and Hard Surface modeling, High-Res and Low-Res modeling, UV unwrap and Texturing, although I can do the occasional Rigging and Animating. I have extensive experience working within a team and taking projects from concept to final successfully.
My skill set is extensive and I am persistently learning new methods and techniques to further my skill and creativity as an Artist. Due to working on games in such small teams I held multiple positions, including lead character artist, lead environmental artist and lead level designer.
I can bring to your company a strong work ethic, during my time developing Bungle in the Jungle, a group project using the Unreal engine there were numerous times in which assets had to be created in a short turn around for progress to be unhindered. I believe working on this project has improved my reliability and time management skills. I am good at receiving instructions and then carrying out those instructions independently. Certain times wherein the group leader would provide constructive criticism to my work and the changes would be made immediately in time for the next build.
I am very enthusiastic in joining your company, and would absolutely value the opportunity. I believe I would be an important member of your company if given the opportunity.
You can see my work at: anthonyborell.com
And the UDK game I worked on at: irrelevantmodding.blogspot.com
Kind regards,
Anthony Borell
Short Term Career Objectives (1 year):
Improve quality of work.
Continue to work on group/individual projects outside of work.
Possibility of studying another Degree/Diploma/Post Grad in game art/design.
Undertake possible internships/job offers.
Learn new software to gain a wider skill set.
Long Term Career Objectives (5 years):
Become Autodesk certified instructor.
Improve work, workflow, and documentation to go beyond industry standards.
Work as an Environmental Artist/Character Artist at an Australian based game studio.
Get my name credited in future games.
CV
Anthony Borell
3D Environmental/Character Artist
Contact
9 Adamson Street
3186 Brighton, VIC
0424 125 383 (mobile) 9592 9138 (landline)
aborell@optusnet.com.au
www.anthonyborell.com
Objective
A strong focus on Organic and Hard Surface modeling, High-Res and Low-Res modeling, UV unwrap and Texturing.
Extensive experience working within a team and on projects from concept to final.
Experience
September 2008 – July 2009
Long life Assistant
Woolworths, Balaclava.
Worked in a team environment responsible for filling and maintaining the presentation of stock displays usually within a deadline. Quit job to focus on studies.
2004 - 2007
Graphic Designer
St Kevin’s College Art Show
Responsible for the design and upkeep of the Art Show billboard, flyer and logo.
Education
March 2007- November 2010
Bachelor of Arts (Digital Art)
RMIT University, Melbourne.
February 2007 – November 2007
Victorian Certificate of Education
St Kevin’s College, Toorak, Melbourne.
Year 10 Dux of Visual Communication and Design.
Technical Skill
Proficient:
Adobe Photoshop, Illustrator, After Effects, Flash, InDesign.
Autodesk Maya.
Pixologic ZBrush.
RoadKill UV Tool.
Unreal 3 Engine, UDK.
xNormal.
Acquainted:
Adobe Premiere.
Autodesk 3ds Max, Mudbox.
Corel Painter.
Traditional Sculpture.
References available upon request.
BONUS QUESTION:
1st party refers to the people who make the game, ie: irrelevant modding.
2nd party refers to people contracted by irrelevant modding to do work for the game, but are not part of the irrelevant modding team. ie: voice artists. lending their voice to the game in which we would pay them for their time but we would own the copyright.
3rd party, people totally separate from the game, ie: end user who buys the game.
I hope this is right :)
Exercise 7: Write a short but well thought-out explanation of why you can ship one of the assets that you didn’t make yourselves (categories 2 and 3 above).
I have chosen the Sound files that we acquired from stephanschutze.com. We can uses these files even though we are not the original authors because the license agreement on the website clearly states:
"We grant you a limited, non-exclusive, worldwide, perpetual, all-media and royalty-free licence to reproduce, perform, broadcast, and communicate or transmit Sounds on the terms of this Agreement. "
"You may download Sounds from the Website and combine Sounds with your own projects, such as other sound recordings and audiovisual material, including websites, games and films..."
As a group "irrelevant modding" we adhere to the agreement, and therefore have the access to use the sounds in our personal projects.
Exercise 6: prepare linkedIn account.
http://au.linkedin.com/pub/anthony-borell/23/1b5/788