Sunday, September 12, 2010

Homework Update Week 8

Cover Letter

Dear Sir/Madam

I am writing to express my interest in a junior art role within your company or possible internship position. I have recently graduated from RMIT University completing the Bachelor of Arts (Digital Art) degree. During my time spent there I completed 4 major game projects in which I worked in a team environment as an artist. In all projects I worked to specific deadlines in which communication between artist, designer and programmer were essential.

I have a strong focus on Organic and Hard Surface modeling, High-Res and Low-Res modeling, UV unwrap and Texturing, although I can do the occasional Rigging and Animating. I have extensive experience working within a team and taking projects from concept to final successfully.

My skill set is extensive and I am persistently learning new methods and techniques to further my skill and creativity as an Artist. Due to working on games in such small teams I held multiple positions, including lead character artist, lead environmental artist and lead level designer.

I can bring to your company a strong work ethic, during my time developing Bungle in the Jungle, a group project using the Unreal engine there were numerous times in which assets had to be created in a short turn around for progress to be unhindered. I believe working on this project has improved my reliability and time management skills. I am good at receiving instructions and then carrying out those instructions independently. Certain times wherein the group leader would provide constructive criticism to my work and the changes would be made immediately in time for the next build.

I am very enthusiastic in joining your company, and would absolutely value the opportunity. I believe I would be an important member of your company if given the opportunity.

You can see my work at: anthonyborell.com

And the UDK game I worked on at: irrelevantmodding.blogspot.com

Kind regards,

Anthony Borell

Short Term Career Objectives (1 year):

Improve quality of work.

Continue to work on group/individual projects outside of work.

Possibility of studying another Degree/Diploma/Post Grad in game art/design.

Undertake possible internships/job offers.

Learn new software to gain a wider skill set.

Long Term Career Objectives (5 years):

Become Autodesk certified instructor.

Improve work, workflow, and documentation to go beyond industry standards.

Work as an Environmental Artist/Character Artist at an Australian based game studio.

Get my name credited in future games.



CV

Anthony Borell

3D Environmental/Character Artist

Contact

9 Adamson Street

3186 Brighton, VIC

0424 125 383 (mobile) 9592 9138 (landline)

aborell@optusnet.com.au

www.anthonyborell.com

Objective

A strong focus on Organic and Hard Surface modeling, High-Res and Low-Res modeling, UV unwrap and Texturing.

Extensive experience working within a team and on projects from concept to final.

Experience

September 2008 – July 2009

Long life Assistant

Woolworths, Balaclava.

Worked in a team environment responsible for filling and maintaining the presentation of stock displays usually within a deadline. Quit job to focus on studies.

2004 - 2007

Graphic Designer
St Kevin’s College Art Show

Responsible for the design and upkeep of the Art Show billboard, flyer and logo.

Education

March 2007- November 2010

Bachelor of Arts (Digital Art)

RMIT University, Melbourne.


February 2007 – November 2007

Victorian Certificate of Education

St Kevin’s College, Toorak, Melbourne.

Year 10 Dux of Visual Communication and Design.

Technical Skill

Proficient:

Adobe Photoshop, Illustrator, After Effects, Flash, InDesign.
Autodesk Maya.
Pixologic ZBrush.
RoadKill UV Tool.
Unreal 3 Engine, UDK.
xNormal.

Acquainted:

Adobe Premiere.
Autodesk 3ds Max, Mudbox.
Corel Painter.
Traditional Sculpture.

References available upon request.



BONUS QUESTION:


1st party refers to the people who make the game, ie: irrelevant modding.

2nd party refers to people contracted by irrelevant modding to do work for the game, but are not part of the irrelevant modding team. ie: voice artists. lending their voice to the game in which we would pay them for their time but we would own the copyright.

3rd party, people totally separate from the game, ie: end user who buys the game.

I hope this is right :)


Exercise 7:
Write a short but well thought-out explanation of why you can ship one of the assets that you didn’t make yourselves (categories 2 and 3 above).

I have chosen the Sound files that we acquired from stephanschutze.com. We can uses these files even though we are not the original authors because the license agreement on the website clearly states:

"
We grant you a limited, non-exclusive, worldwide, perpetual, all-media and royalty-free licence to reproduce, perform, broadcast, and communicate or transmit Sounds on the terms of this Agreement. "

"
You may download Sounds from the Website and combine Sounds with your own projects, such as other sound recordings and audiovisual material, including websites, games and films..."

As a group "irrelevant modding" we adhere to the agreement, and therefore have the access to use the sounds in our personal projects.


Exercise
6
: prepare linkedIn account.

http://au.linkedin.com/pub/anthony-borell/23/1b5/788

1 comment:

  1. Hey, Anthony.

    I don't know whether I said this in class, but you got the bonus question almost right, as well as almost completely wrong.

    In my explanation, the first party is yourselves. The third parties are the licensors of the stuff you haven't made (that's why I say "licensed from third parties" referring to either FOSS or non-FOSS materials".

    The "Second Parties" (:D) are the second parties of the distribution of your software: the end users.

    I wish you great success with your project, and hope to see you at the exhibition.

    ReplyDelete