Sunday, September 12, 2010
Week 8 Part 2 - Ben Goodvach-Draffin
Irrelevant Modding has recently ported their game Bungle in the Jungle from the Unreal 3 Engine to the Unreal Development Kit. The purpose of this is for distribution. Using the Unreal Engine 3 we would be required to fully license the engine which costs somewhere around the $750 000 mark.
The UDK however is Epics way of allowing independent developers to release software at an affordable rate. The UDK is completely free platform to develop or teach on. Once a company or group wish to distribute their game they pay a once off US $99 license fee and are then allowed to distribute how they wish.
“…license terms for this arrangement are US $99 (Ninety Nine US Dollars) up-front”
Once they start selling the group is allowed to keep its first $5000 revenue, that is any money received after sales/publishing costs are removed. After the $5000 mark is reached, Epic is then entitled to 25% of all revenue.
“…0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US).”
So if a company sold their product through Steam for $10 a piece and Steam took 30% then after the first $5000, Epic would take 25% off the $7 remaining of each subsequent sale.
Ben Goodvach-Draffin
Week 8
Will Owen
Ben Goodvach - Draffin
Week 8
1. Stuff we Own
Material Expressions
Environmental Assets
All Textures
All Statics
All Skeletal Meshes
All BJ Script Classes
All Voice
Non UT Animations
Maps
All 2D art
2. Floss
3. Non - Floss
UT Skeletons
UT Animations
Certain UT Materials
UT Engine
Sound Effects
Ben's CV - formatting may get shot
8/40 Ormond Road +61 422 586 409
3032 Ascot Vale bengoodvachdraffin@gmail.com
STUDY
March07-present BA. Art (Games Graphics Design)
2010 Graduate, RMIT, Australia
3 Year degree in game art and design
Also did 1 year of games programming
July10-present Insert Credit Exhibition Australia
Director of student exhibition that
showcased student games/works.
Coordinated multiple smaller teams to produce a finished product.
WORK
Jan10-present Sensis, Yellow Pages Australia
ADS 2IC, assist in managing a small team.
Keying of advertising and art layout
PLAY
Oct09-present Irrelevant Modding Australia
Bungle in the Jungle.
UDK game
• Produced the game keeping schedule and ensuring the team met all deadlines
• Designed game play mechanics
• Created 3D assets and textures
Ben's Cover Letters
I am writing to you in interest of the QA position being advertised by CCP Interactive which was advertised on your website.
I am a recent graduate of the Royal Melbourne Institute of Technology’s Games Graphics Design Degree. Within the course we have several group projects based around game development and within these my duties have included production, 3D asset creation and texturing.
I have a solid knowledge of games development including 2D/3D art pipelines, programming and design theory. Due this training I believe I would be an ideal candidate as a quality assurance tester as I have an understanding of all forms involved.
Regards
Ben Goodvach-Draffin
Dear “insert name’
I am writing to you in interest of the Texture Artist position that is being advertised on your website.
I am a recent graduate of the Royal Melbourne Institute of Technology’s Games Graphics Design Degree. Within the course we have several group projects based around game development and within these I have commonly assumed an asset production role including 2D and 3D art.
As a texture artist I continually strive to improve my skill and attempt new techniques. I have a keen understanding of modelling theory and technique and as such feel I can work competently and efficiently within an asset pipeline and able to communicate with others who have a difference focus.
Regards
Ben Goodvach-Draffin
Homework Update Week 8
Dear Sir/Madam
I am writing to express my interest in a junior art role within your company or possible internship position. I have recently graduated from RMIT University completing the Bachelor of Arts (Digital Art) degree. During my time spent there I completed 4 major game projects in which I worked in a team environment as an artist. In all projects I worked to specific deadlines in which communication between artist, designer and programmer were essential.
I have a strong focus on Organic and Hard Surface modeling, High-Res and Low-Res modeling, UV unwrap and Texturing, although I can do the occasional Rigging and Animating. I have extensive experience working within a team and taking projects from concept to final successfully.
My skill set is extensive and I am persistently learning new methods and techniques to further my skill and creativity as an Artist. Due to working on games in such small teams I held multiple positions, including lead character artist, lead environmental artist and lead level designer.
I can bring to your company a strong work ethic, during my time developing Bungle in the Jungle, a group project using the Unreal engine there were numerous times in which assets had to be created in a short turn around for progress to be unhindered. I believe working on this project has improved my reliability and time management skills. I am good at receiving instructions and then carrying out those instructions independently. Certain times wherein the group leader would provide constructive criticism to my work and the changes would be made immediately in time for the next build.
I am very enthusiastic in joining your company, and would absolutely value the opportunity. I believe I would be an important member of your company if given the opportunity.
You can see my work at: anthonyborell.com
And the UDK game I worked on at: irrelevantmodding.blogspot.com
Kind regards,
Anthony Borell
Short Term Career Objectives (1 year):
Improve quality of work.
Continue to work on group/individual projects outside of work.
Possibility of studying another Degree/Diploma/Post Grad in game art/design.
Undertake possible internships/job offers.
Learn new software to gain a wider skill set.
Long Term Career Objectives (5 years):
Become Autodesk certified instructor.
Improve work, workflow, and documentation to go beyond industry standards.
Work as an Environmental Artist/Character Artist at an Australian based game studio.
Get my name credited in future games.
CV
Anthony Borell
3D Environmental/Character Artist
Contact
9 Adamson Street
3186 Brighton, VIC
0424 125 383 (mobile) 9592 9138 (landline)
aborell@optusnet.com.au
www.anthonyborell.com
Objective
A strong focus on Organic and Hard Surface modeling, High-Res and Low-Res modeling, UV unwrap and Texturing.
Extensive experience working within a team and on projects from concept to final.
Experience
September 2008 – July 2009
Long life Assistant
Woolworths, Balaclava.
Worked in a team environment responsible for filling and maintaining the presentation of stock displays usually within a deadline. Quit job to focus on studies.
2004 - 2007
Graphic Designer
St Kevin’s College Art Show
Responsible for the design and upkeep of the Art Show billboard, flyer and logo.
Education
March 2007- November 2010
Bachelor of Arts (Digital Art)
RMIT University, Melbourne.
February 2007 – November 2007
Victorian Certificate of Education
St Kevin’s College, Toorak, Melbourne.
Year 10 Dux of Visual Communication and Design.
Technical Skill
Proficient:
Adobe Photoshop, Illustrator, After Effects, Flash, InDesign.
Autodesk Maya.
Pixologic ZBrush.
RoadKill UV Tool.
Unreal 3 Engine, UDK.
xNormal.
Acquainted:
Adobe Premiere.
Autodesk 3ds Max, Mudbox.
Corel Painter.
Traditional Sculpture.
References available upon request.
BONUS QUESTION:
1st party refers to the people who make the game, ie: irrelevant modding.
2nd party refers to people contracted by irrelevant modding to do work for the game, but are not part of the irrelevant modding team. ie: voice artists. lending their voice to the game in which we would pay them for their time but we would own the copyright.
3rd party, people totally separate from the game, ie: end user who buys the game.
I hope this is right :)
Exercise 7: Write a short but well thought-out explanation of why you can ship one of the assets that you didn’t make yourselves (categories 2 and 3 above).
I have chosen the Sound files that we acquired from stephanschutze.com. We can uses these files even though we are not the original authors because the license agreement on the website clearly states:
"We grant you a limited, non-exclusive, worldwide, perpetual, all-media and royalty-free licence to reproduce, perform, broadcast, and communicate or transmit Sounds on the terms of this Agreement. "
"You may download Sounds from the Website and combine Sounds with your own projects, such as other sound recordings and audiovisual material, including websites, games and films..."
As a group "irrelevant modding" we adhere to the agreement, and therefore have the access to use the sounds in our personal projects.
Exercise 6: prepare linkedIn account.
http://au.linkedin.com/pub/anthony-borell/23/1b5/788
Sunday, August 22, 2010
Will's Week 5 Homework
http://www.telltalegames.com/
Telltale Games was founded in 2004 by a group including former LucasArts employees working on the cancelled Sam & Max sequel. The company focuses on creating adventure games released with an innovative episode distribution system.
The episodic format would mean being able to take more risks and try new things. They are currently trying out a pilot format similar to TV where they make one episode and see how it sells before making an entire season. And they currently hold the licences to some of my favourite franchises that I grew up with including Sam & Max, Monkey Island, Back to the Future and Jurassic Park. I would love to write or work as an artist/designer for any of their current projects.
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Bioware:
http://www.bioware.com/
Bioware is a Canadian Based company famous for creating some of the best RPG's ever made. Their games have a strong focus on well written stories and characters and I would love to find a job there working as a junior writer or designer so I can pursue my goal of becoming a writer for games.
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Naughty Dog
http://www.naughtydog.com/
Naughty Dog is a developer for Sony that has been around for a long time but is mostly well know for the two Uncharted games. Uncharted and Uncharted 2 featured probably the best writing I've ever seen in a game and Uncharted 2 was the most polished game I think I have ever played. I would like to work as an designer or writer for their games because it would be fantastic to work with a team who obviously has so much pride in what they make.
Ben's Homework Week 5
Places I want to work in:
Melbourne = Blue Tongue
http://www.bluetongue.com/
Blue Tongue Entertainment Ltd
Level 3
606 St Kilda Rd
Melbourne, VIC, 3004
Telephone: +61 3 9914 9914
Facsimile: +61 3 9038 5432
Email: info@bluetongue.com
Blue Tongue Entertainment is one of Australia's premier game development studios; we've been making games for consoles and PC for over a decade. We began life as an independent studio in 1995, and became a part of THQ in 2004. We now have more than 100 staff, and are continuing to look for talented individuals to join our teams.
They’re currently making De Blob 2, I could work as either an associate producer/ texture artist or QA.
Australia = Infinite Interactive
http://www.infinite-interactive.com/index.php
3/201 Fitzroy St
VIC 3182
AUSTRALIA
contact@infinite-interactive.com
Infinite Interactive was founded in January 2003 by Steve Fawkner, creator and lead designer of the critically acclaimed Warlords series of PC games. The founding members have a total of over 40 years of game development experience between them, bringing you the highly praised Warlords I, II, III & IV, and Warlords Battlecry I, II & III.
Texturer…
International = CCP Interactive
http://www.ccpgames.com/en/home.aspx
CCP Headquarters
CCP hf
Grandagarður 8
101 Reykjavík
Iceland
Tel: (+354) 540 9100
Fax: (+354) 540 9198
Hilmar Veigar Pétursson - Chief Executive Officer
CCP was founded in the summer of 1997 with the goal of becoming a leading massively multiplayer game company. With the launch of EVE Online in May 2003, CCP has established itself as one of the leading companies in the field, winning numerous awards and receiving critical acclaim worldwide.
CCP is dedicated to the development of cutting edge massively multiplayer games. CCP is founded on the principle of pushing the envelope and breaking new grounds on all levels. CCP is not about making copycat products with compromised quality. CCP is about making dreams become a reality.
JOB: QA TesterReykjavik, IcelandQuality Assurance
CCP is looking for several experienced testers to work within the Eve Online Engineering, EVE Online Art, EVE Online Localization and Core Technology groups. The successful candidate would be responsible for games testing and the creation of workflows, schedules and systems to track code related defects. Other responsibilities include creating and executing test plans, organizing compatibility testing for multiple PC configurations and troubleshooting issues found during the development life cycle. Members of the team will also need to manage installer creation and testing, report defects and project status.